Human
Decision-Making
Decision-making is
a subset of our information processing capabilities. To make decisions
we draw upon our sensory inputs, either externally or internally generated.
We also draw upon our workbench of working memory to process these
stimuli and to access long-term memory for prior experience and knowledge.
We make many thousands
of decisions each day—most of which we are not aware of making.
At our desks, we may shift position in response to an internal stimulus
of discomfort or we may decide to go to lunch because of internal
hunger pangs. In response to external stimuli, we may answer a ringing
telephone or respond to a request from a coworker.
The decisions of which
we are most aware are those on which we expend time and effort contemplating.
These typically involve planning and weighing the outcomes of several
alternatives. In a work setting, this may include deciding the next
step in a task, evaluating results and making recommendations, or
planning work products for the next year. In our personal lives, examples
may include choosing a car to purchase, where to go on a vacation,
or a school for our children.
How humans make decisions
has been a documented topic of interest since the time of Aristotle.
It has significant implications for everything ranging from our personal
lives and work performance, to society as whole in national policy
making, economics, and social welfare. In human factors, it impacts
how human-to-system interfaces and decision support systems are best
designed to aid efficient, error-free human decisions.
Optimization
Under Constraints
Other theories recognized
the constraints of information search to support decision-making.
Whether the search was internal through one's memory or whether the
search was in the external environment by seeking knowledge from experts,
friends, libraries or other sources--it takes time! Therefore, there
must be realistic stopping rules for when sufficient search has been
done, and one must get on with making the decision.*
The stopping rule
for Optimization Under Constraints decision theory was to stop search
when the costs of searching outweighed the benefits. Costs include
time expenditure, money, or any other resources. The flaw in this
theory is that Unbounded Rationality again seeps in with the assumption
that humans have unlimited time, knowledge, and computational power
with which to compute the cost benefits at each step in information
search. This is not how humans actually make decisions.*
Heuristics
and Biases
To address how humans
make decisions in the real world, a psychological theory arose in
the 1970's that was termed Heuristics and Biases. This theory recognized
that humans use simple rules or short-cuts for decision making, usually
based on prior experience. However, instead of pointing out the utility
of heuristics in real world decision making, this theory stressed
the negative aspects of "rule-of-thumb" use. Heuristics
and Biases theory contended that heuristics can result in systematic
errors, as well as, lapses in reasoning and demonstrate human irrationality
and fallibility. Again, the measure of human rationality and sound
decision making was whether or not the laws of probability were followed.
The resulting view of humans was one of irrational creatures who could
not cope with the complexities of the real-world.*
Other theorists took
a much more optimistic view of human-decision making and the use of
heuristics. After all, human mental processes were well adapted to
the real world environment with which human must interact. Why should
decision-making be different? These theorists were interested in more
"Naturalistic Decision-Making."
Decision Aids
While recent research
has shown fast and frugal heuristics to be an accurate and viable
means for everyday decision making, this does not preclude the use
of probabilistic decision-making for complex issues. However, the
limitations of human information processing dictates that when probabilistic
methods are used, humans require the use of decision aids. In the
same vein as using paper and pencil to extend working memory in solving
mathematical problems, computer programs can be used to support probabilistic
decision-making. These programs keep track of human-developed criteria,
apply human-assigned weights, and perform the complex computations
required.
In
fulfillment of Simon's vision for using computer "intelligence"
to assist human decision-making, computer simulation is widely used
to assist in human-to-system interface design and even to model human
participation in complex systems. Computer simulation has become a powerful
engineering tool to evaluate system concepts prior to design and build.
Heuristics are how
we make everyday decisions. However, care also needs to be taken in
this regard. While the usefulness of heuristics has been proven for
a variety of decisions such as stock selection, one needs to be on-guard
for biases and prejudices that can creep into heuristic decisions.
This is particularly a concern when decisions are "people-related."
Summary
This module presented
the basics of human memory and information processing. The three basic
memory components were introduced: sensory, short-term/working, and
long-term. The strengths and limitations of each were described as
well as the three basic memory processes: encoding, maintenance, retrieval.
Christopher Wickens' memory model was used to elaborate on these basic
components and processes and to emphasize the importance of attention
resources in task performance.
The importance of
taking into account attention resources in human-to-system interface
design was discussed. Specially covered was the need to focus the
user's attention on information supportive of task performance while
reducing distractions and attention-competing information sources.
In addition, the limitations of working memory, our mental workbench,
was presented with attendant recommendations for memory aids. Also
included were memory encoding techniques and long-term memory storage
and retrieval.
The
section on decision making set forth the most prevalent theories of
how humans make decisions in everyday life and how computers can aid
more complex decision making. The final part of the module covered some
workload assessment techniques. These techniques are used to evaluate
cognitive load in task performance with the goal of designing interfaces
and tasks that neither bore nor overload the human user.
Source
: http://www.hf.faa.gov/Webtraining/Cognition/CogFinal048.htm